This practice refers to the implementation of a wiki web-application. Such an application was designed and operated within the school’s website, creating a forum for dialogue between teachers and students. Furthermore, it may also be seen as an additional communication channel, allowing exchange of information related to the concepts and as a path for better communication.
Students are asked and encouraged to participate in group games, whose content is designed to correspond to the development of specific skills (e.g. literacy, numerical, geography, science etc.). Specific characteristics are usually left to the individual teacher to determine. Exchange of tested material among teachers is encouraged.
Entrepreneurship is an important engine of growth in the economy. In this activity, you'll think about what an entrepreneur is and the key characteristics and skills that a successful entrepreneur possesses.
A presentation is a reflection of you and your work. You want to make the best possible impression in the short amount of time given you. Presentation is the best possible way to do it . An effective presentation not only requires good content, but also requires a good way to deliver it, so as to maintain the interest of the audience.
Communication is about more than just exchanging information. It's about understanding the emotion and intentions behind the information. Effective communication is also a two-way street. It’s not only how you convey a message so that it is received and understood by someone in exactly the way you intended, it’s also how you listen to gain the full meaning of what’s being said and to make the other person feel heard and understood. More than just the words you use, effective communication combines a set of skills including nonverbal communication, engaged listening, managing stress in the moment, the ability to communicate assertively, and the capacity to recognize and understand your own emotions and those of the person you’re communicating with. Effective communication is the glue that helps you deepen your connections to others and improve teamwork, decision making, and problem solving. It enables you to communicate even negative or difficult messages without creating conflict or destroying trust.
Description of an activity to be done with students in order to develop the following objectives: Promote entrepreneurial spirit Promote entrepreneurial ideas Share entrepreneurial ideas Promote imagination Promote innovation Promote creativity Promote team work Promote initiative
ClassDojo’s mission is to reinvent classrooms by bringing teachers, students and parents closer together. Teachers use ClassDojo as a communication platform to encourage students, and get parents engaged too. Classrooms become positive places - which means there's no more ‘classroom management’. Just happier classrooms :)
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today,studentscan level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
The objective is to improve teaching the concept of entrepreneurship. After groups are formed, each of the group’s members prepares his/her own questionnaire with questions to be posed to a representative of an enterprise. Then there is a discussion on the creation of the questionnaires and subsequently the interview takes place. Extraction of conclusions. Final assessment of the extent to which the objectives were achieved.
This practice is considered to be interesting since primary school children have responded in a positive way, as they realised and developed actions related to economic concepts, which the curriculum provided for teaching only at the third class of High School!
The business report is a written document that basically tells the story of your student enterprise. Starting out with how you came up with your business idea, through choosing your team, making your product, marketing, managing the books and most importantly the lessons you learned. Reading your business report is the judges’ first introduction to your business. This activity should follow the activity ‘Generating a business Idea’ and ‘Flash Ideas Contest’ and help the students on how to write a business idea report.
A single brain can’t bounce different ideas off of each other. Each team member has a responsibility to contribute equally and offer their unique perspective on a problem to arrive at the best possible solution. Teamwork can lead to better decisions, products, or services. The quality of teamwork may be measured by analyzing the following six components of collaboration among team members: communication, coordination, balance of member contributions, mutual support, effort, and cohesion.
It is important to organize activities in order to give students/pupils the fundamental principles of entrepreneurship, have business ideas and how to start a business. Students learn the distinct differences between becoming an entrepreneur and being an employee. One of the goals of the activity is to get kids thinking about being a job creator versus a job taker. It is encouraged they understand that entrepreneurship is a viable career pathway.
In the transition to the working life, it is important that the students develop their knowledge about the labour market. Thus, we aim the following: Give the students the knowledge of the means and techniques that may help them doing active scholar and professional research Promote the knowledge of different professions, having in mind the different characteristics that are related to the same.
Created through collaboration by members of Partnership for 21st Century Skills and the talented folks at FableVision, Above & Beyond is a story about what is possible when communication, collaboration, critical thinking and creativity take center stage in schools and transform learning opportunities for all kids.Visit www.p21.org, www.p21.org/4Cs and www.fablevisionstudios.com for more info.Above and Beyond has been adapted into a children's book, entitled Going Places. Written by Paul Reynolds and illustrated by Peter H. Reynolds, the book was published by Antheneum Books for Young Readers in 2014.
Use the Chekhov tool to write and record a dynamic eBook which can be used by learners across the globe to develop their literacy skills anytime, anywhere - even when there is no literate adult available to assist them.
Series of exercise to show them the possibility to escape cliche ways of thinking and stereotypes in any kinds of activities, and to give them a set of tools to develop the inspiration and creative way of thinking.