The business report is a written document that basically tells the story of your student enterprise. Starting out with how you came up with your business idea, through choosing your team, making your product, marketing, managing the books and most importantly the lessons you learned. Reading your business report is the judges’ first introduction to your business. This activity should follow the activity ‘Generating a business Idea’ and ‘Flash Ideas Contest’ and help the students on how to write a business idea report.
A single brain can’t bounce different ideas off of each other. Each team member has a responsibility to contribute equally and offer their unique perspective on a problem to arrive at the best possible solution. Teamwork can lead to better decisions, products, or services. The quality of teamwork may be measured by analyzing the following six components of collaboration among team members: communication, coordination, balance of member contributions, mutual support, effort, and cohesion.
It is important to organize activities in order to give students/pupils the fundamental principles of entrepreneurship, have business ideas and how to start a business. Students learn the distinct differences between becoming an entrepreneur and being an employee. One of the goals of the activity is to get kids thinking about being a job creator versus a job taker. It is encouraged they understand that entrepreneurship is a viable career pathway.
Created through collaboration by members of Partnership for 21st Century Skills and the talented folks at FableVision, Above & Beyond is a story about what is possible when communication, collaboration, critical thinking and creativity take center stage in schools and transform learning opportunities for all kids.Visit www.p21.org, www.p21.org/4Cs and www.fablevisionstudios.com for more info.Above and Beyond has been adapted into a children's book, entitled Going Places. Written by Paul Reynolds and illustrated by Peter H. Reynolds, the book was published by Antheneum Books for Young Readers in 2014.
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today,studentscan level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
High School Students read newspapers and analyzed news; they can create their own opinion about different subjects, they learn to sustain shared opinion; they learn to speak in public. They approach the world of discussion and the importance of the work of team. Students of earlier competition train the new students, giving advices and talking about their own experiences.
Pericles focuses on building a new entrepreneurial culture among youth—essential to creating new employment opportunities in today’s global economy and solving our social challenges. To fully transform society, Pericles knew he must influence large numbers of people at an early age. The training in schools must be consistent and long-term. To do this, he integrated the “Educational Chain System for Entrepreneurship” into schools’ official curriculum. Pericles’ system of entrepreneurial learning begins with students in the early grades and builds on the knowledge and experience gained each year, through various educational paths, until the students are prepared to enter the workforce.
Entrepreneurship is an important engine of growth in the economy. In this activity, you'll think about what an entrepreneur is and the key characteristics and skills that a successful entrepreneur possesses.
A presentation is a reflection of you and your work. You want to make the best possible impression in the short amount of time given you. Presentation is the best possible way to do it . An effective presentation not only requires good content, but also requires a good way to deliver it, so as to maintain the interest of the audience.
Communication is about more than just exchanging information. It's about understanding the emotion and intentions behind the information. Effective communication is also a two-way street. It’s not only how you convey a message so that it is received and understood by someone in exactly the way you intended, it’s also how you listen to gain the full meaning of what’s being said and to make the other person feel heard and understood. More than just the words you use, effective communication combines a set of skills including nonverbal communication, engaged listening, managing stress in the moment, the ability to communicate assertively, and the capacity to recognize and understand your own emotions and those of the person you’re communicating with. Effective communication is the glue that helps you deepen your connections to others and improve teamwork, decision making, and problem solving. It enables you to communicate even negative or difficult messages without creating conflict or destroying trust.
Description of an activity to be done with students in order to develop the following objectives: Promote entrepreneurial spirit Promote entrepreneurial ideas Share entrepreneurial ideas Promote imagination Promote innovation Promote creativity Promote team work Promote initiative
Use the Chekhov tool to write and record a dynamic eBook which can be used by learners across the globe to develop their literacy skills anytime, anywhere - even when there is no literate adult available to assist them.
Series of exercise to show them the possibility to escape cliche ways of thinking and stereotypes in any kinds of activities, and to give them a set of tools to develop the inspiration and creative way of thinking.
DREAM , passion, the best job in the world, from 16 y.o. on ... DREAM aims to develop the entrepreneurial spirit among students of the third stage of secondary education , and this through a prior reflection on self knowledge followed by a meeting with a professional passionate about his job .
The South Cork Schools Enterprise Program is an enterprise education program that aims to provide support to second level schools throughout the South Cork region wishing to embrace entrepreneurial projects and stimulate business skills wishing their schools curriculum. The south Cork Schools Enterprise Programme is funded by the Local Enterprise Office South Cork. A range of interactive enterprise activities are organised during the schools year to encourage students from 1st – 6thyear to learn more about entrepreneurship and what’s involved in setting up and running a business. The South Cork Schools Programme runs from September to March. For the winning student Mini-Company, the programme runs until April (The National Final).The benefits of the Schools Enterprise Programme: · The Programme enhances the learning of business and entrepreneurship by combing classroom learning with real life experience · The Programme enhances creativity, improves communication skills and provides practical uses for business studies topics · Participation in the Programme will encourage students to consider self-employment as a career choice in the future. It is at second level that students will start thinking about their future career, therefore, exposure to entrepreneurship can have the highest impact · Access to business mentors and Local Enterprise Office South Cork representatives to guide students in the right direction · South Cork Schools Co-ordinator is available at all times to answer any queries and provide support throughout the Programme · For the students themselves, in addition to the obvious life-long benefits, they can potentially win some excellent prizes if successful · Schools who participate in the Student Enterprise Awards benefit from excellent PR · Excellent support tools are in place for teachers and students The South Cork Schools Enterprise Programme consists of: Mini – Company Programme – Student Enterprise Awards
A school day full of creative ideas and intensive examination of "entrepreneurship". Students work in groups to find innovative solutions to economic challenges, and creating new, marketable product and service ideas.