This practice refers to the implementation of a wiki web-application. Such an application was designed and operated within the school’s website, creating a forum for dialogue between teachers and students. Furthermore, it may also be seen as an additional communication channel, allowing exchange of information related to the concepts and as a path for better communication.
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today,studentscan level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
A kompetenciafejlesztés olyan tevékenység, melynek során az attitűdöket, a képességeket és az ismereteket együtt, egymással kölcsönhatásban igyekszünk fejleszteni. A sajátélményű gyakorlatok ezt a hármas megközelítést képesek biztosítani a csoport vezetője és a résztvevők számára. Az érzelmi bevonódás lehetővé teszi az attitűdök „elérését”, így a mélyebb, és valódi változást előidéző hatásokat. A magas motivációval történő feladatmegoldás jótékonyan hat a mozgósított képességek fejlődésére, míg a tapasztalatoknak a résztvevők észrevételein alapuló, azokat összegző, értelmező átgondolása az ismeretek elmélyülését szolgálja.
The Creative Platform is a paradigm for unlimited application of knowledge in processes developed by the Research Group of Aalborg University, Denmark. It is practiced by a creative process in groups. Through the creative process humans develops an ability to be themselves - thus freeing them from limitations of disciplinary (academic/professional), social or cultural character.
Competition targeted to high school pupils involves sending to the organizers solved tasks related to the activities of businesses. The tasks are case studies, closely reflecting realistic business challenges.
It involves Students of middle and high school. Young people have the opportunity to experience the reality of the company and management abilities. they can better know the resources and economy of their territory facing during the partnership concrete situations.
Enterprise in progress involves High school Students (3rd , 4th, 5th). It is important to promote awareness of the relevance of an entrepreneurial education through the constitution and the managing of an enterprise.
ClassDojo’s mission is to reinvent classrooms by bringing teachers, students and parents closer together. Teachers use ClassDojo as a communication platform to encourage students, and get parents engaged too. Classrooms become positive places - which means there's no more ‘classroom management’. Just happier classrooms :)
ELENA (Experiential Learning and Education for Nature Awareness) is a trans-European cooperative project of partners from Georgia, Germany, Hungary and Romania with the aim to promote awareness of nature and responsibility for nature and sustainability among schoolchildren in elementary and secondary education.
The Foundation for Teaching Economics makes it available to teachers the content outlines, classroom activities, and teacher materials (demonstration videos and lecture presentations) for all of their residential, one-day, and online curricula.
Erasmus for Young Entrepreneurs helps provide aspiring European entrepreneurs with the skills necessary to start and/or successfully run a small business in Europe. New entrepreneurs gather and exchange knowledge and business ideas with an experienced entrepreneur, with whom they stay and collaborate for a period of 1 to 6 months. The stay is partly financed by the European Commission.
YoungFaceTV is the first polish national school media - a web video platform. Pupils can use the Internet television to present their school, local community, interests, their achievements as well as school events. The tv channel of a school may become an element of it`s public relations policy.
This project wants children to discover the world economy and its operations. Pupils easily understand the logic of trade. the topics seem complicated, but they are not, because they are faced starting from events of student everyday life, in a funny and stimulating way